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GlslDecl.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 lat temu |
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GlslDecompiler.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 lat temu |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 lat temu |
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ShaderDecode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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ShaderDecodeAlu.cs
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4f499b6845
Fix FMUL and TEXS shader instructions (#347)
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7 lat temu |
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ShaderDecodeFlow.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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8 lat temu |
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ShaderDecodeHelper.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 lat temu |
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ShaderDecodeMem.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 lat temu |
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ShaderDecodeMove.cs
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cd203e98f2
Implement Geometry shaders (#280)
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8 lat temu |
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ShaderDecodeSpecial.cs
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521751795a
Code style fixes and nits on the HLE project (#355)
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7 lat temu |
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ShaderDecoder.cs
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cd203e98f2
Implement Geometry shaders (#280)
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8 lat temu |
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ShaderHeader.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 lat temu |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 lat temu |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 lat temu |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 lat temu |
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ShaderIrInst.cs
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 lat temu |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 lat temu |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 lat temu |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 lat temu |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 lat temu |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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8 lat temu |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 lat temu |
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ShaderIrOperGpr.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 lat temu |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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ShaderOpCodeTable.cs
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 lat temu |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 lat temu |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 lat temu |