riperiperi cf7044e37b Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732) %!s(int64=5) %!d(string=hai) anos
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Astc 86412ed30a Supper 2D array ASTC compressed texture formats decoding (#1593) %!s(int64=5) %!d(string=hai) anos
BCnDecoder.cs 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
BlockLinearConstants.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
BlockLinearLayout.cs 76e5af967a Fix buffer to 3D texture copy (#1354) %!s(int64=5) %!d(string=hai) anos
Bpp12Pixel.cs bea1fc2e8d Optimize texture format conversion, and MethodCopyBuffer (#1274) %!s(int64=5) %!d(string=hai) anos
LayoutConverter.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
OffsetCalculator.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.Texture.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) %!s(int64=5) %!d(string=hai) anos
Size.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
SizeCalculator.cs cf7044e37b Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732) %!s(int64=5) %!d(string=hai) anos
SizeInfo.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos