Эх сурвалжийг харах

Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)

* PBO single layer copy, part 1

Still needs ability to take and set width/height slices. (using pack paramaters)

* PBO Copies pt 2

* Some fixes and cleanup.

* Misc Cleanup

* Move handle into the TextureInfo interface.

This interface is shared between texture storages and views.

* Move unscaled copy to the TextureCopy class.

* Address feedback.
riperiperi 5 жил өмнө
parent
commit
cf7044e37b

+ 10 - 0
Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs

@@ -0,0 +1,10 @@
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+    interface ITextureInfo
+    {
+        int Handle { get; }
+        TextureCreateInfo Info { get; }
+    }
+}

+ 1 - 1
Ryujinx.Graphics.OpenGL/Image/TextureBase.cs

@@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL;
 
 namespace Ryujinx.Graphics.OpenGL.Image
 {
-    class TextureBase
+    class TextureBase : ITextureInfo
     {
         public int Handle { get; protected set; }
 

+ 194 - 1
Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs

@@ -1,5 +1,6 @@
-using Ryujinx.Graphics.GAL;
 using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common;
+using Ryujinx.Graphics.GAL;
 using System;
 
 namespace Ryujinx.Graphics.OpenGL.Image
@@ -80,6 +81,116 @@ namespace Ryujinx.Graphics.OpenGL.Image
             }
         }
 
+        public void CopyUnscaled(
+            ITextureInfo src,
+            ITextureInfo dst,
+            int srcLayer,
+            int dstLayer,
+            int srcLevel,
+            int dstLevel)
+        {
+            TextureCreateInfo srcInfo = src.Info;
+            TextureCreateInfo dstInfo = dst.Info;
+
+            int srcHandle = src.Handle;
+            int dstHandle = dst.Handle;
+
+            int srcWidth = srcInfo.Width;
+            int srcHeight = srcInfo.Height;
+            int srcDepth = srcInfo.GetDepthOrLayers();
+            int srcLevels = srcInfo.Levels;
+
+            int dstWidth = dstInfo.Width;
+            int dstHeight = dstInfo.Height;
+            int dstDepth = dstInfo.GetDepthOrLayers();
+            int dstLevels = dstInfo.Levels;
+
+            srcWidth = Math.Max(1, srcWidth >> srcLevel);
+            srcHeight = Math.Max(1, srcHeight >> srcLevel);
+
+            dstWidth = Math.Max(1, dstWidth >> dstLevel);
+            dstHeight = Math.Max(1, dstHeight >> dstLevel);
+
+            if (dstInfo.Target == Target.Texture3D)
+            {
+                dstDepth = Math.Max(1, dstDepth >> dstLevel);
+            }
+
+            int blockWidth = 1;
+            int blockHeight = 1;
+            bool sizeInBlocks = false;
+
+            // When copying from a compressed to a non-compressed format,
+            // the non-compressed texture will have the size of the texture
+            // in blocks (not in texels), so we must adjust that size to
+            // match the size in texels of the compressed texture.
+            if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
+            {
+                srcWidth *= dstInfo.BlockWidth;
+                srcHeight *= dstInfo.BlockHeight;
+                blockWidth = dstInfo.BlockWidth;
+                blockHeight = dstInfo.BlockHeight;
+
+                sizeInBlocks = true;
+            }
+            else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
+            {
+                dstWidth *= srcInfo.BlockWidth;
+                dstHeight *= srcInfo.BlockHeight;
+                blockWidth = srcInfo.BlockWidth;
+                blockHeight = srcInfo.BlockHeight;
+            }
+
+            int width = Math.Min(srcWidth, dstWidth);
+            int height = Math.Min(srcHeight, dstHeight);
+            int depth = Math.Min(srcDepth, dstDepth);
+            int levels = Math.Min(srcLevels, dstLevels);
+
+            for (int level = 0; level < levels; level++)
+            {
+                // Stop copy if we are already out of the levels range.
+                if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
+                {
+                    break;
+                }
+
+                if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
+                {
+                    PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
+                }
+                else
+                {
+                    int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
+                    int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
+
+                    GL.CopyImageSubData(
+                        srcHandle,
+                        srcInfo.Target.ConvertToImageTarget(),
+                        srcLevel + level,
+                        0,
+                        0,
+                        srcLayer,
+                        dstHandle,
+                        dstInfo.Target.ConvertToImageTarget(),
+                        dstLevel + level,
+                        0,
+                        0,
+                        dstLayer,
+                        copyWidth,
+                        copyHeight,
+                        depth);
+                }
+
+                width = Math.Max(1, width >> 1);
+                height = Math.Max(1, height >> 1);
+
+                if (srcInfo.Target == Target.Texture3D)
+                {
+                    depth = Math.Max(1, depth >> 1);
+                }
+            }
+        }
+
         private static void Attach(FramebufferTarget target, Format format, int handle)
         {
             if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
@@ -147,6 +258,88 @@ namespace Ryujinx.Graphics.OpenGL.Image
             return to;
         }
 
+        private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
+        {
+            int dstWidth = width;
+            int dstHeight = height;
+
+            // The size of the source texture.
+            int unpackWidth = from.Width;
+            int unpackHeight = from.Height;
+
+            if (from.Info.IsCompressed != to.Info.IsCompressed)
+            {
+                if (from.Info.IsCompressed)
+                {
+                    // Dest size is in pixels, but should be in blocks
+                    dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
+                    dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
+
+                    // When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
+                    unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
+                    unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
+                }
+                else
+                {
+                    // When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
+                    unpackWidth = from.Info.Width * to.Info.BlockWidth;
+                    unpackHeight = from.Info.Height * to.Info.BlockHeight;
+                }
+            }
+
+            EnsurePbo(from);
+
+            GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+
+            // The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
+            // The offset points to the base at which the requested layer is at.
+
+            int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
+
+            // If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
+
+            bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
+
+            if (slice)
+            {
+                // Set unpack parameters to take a slice of width/height:
+                GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
+                GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
+
+                if (to.Info.IsCompressed)
+                {
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
+                }
+            }
+
+            GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+            GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+
+            to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
+
+            if (slice)
+            {
+                // Reset unpack parameters
+                GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
+                GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
+
+                if (to.Info.IsCompressed)
+                {
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
+                    GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
+                }
+            }
+
+            GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+
+            return to;
+        }
+
         private void EnsurePbo(TextureView view)
         {
             int requiredSize = 0;

+ 0 - 93
Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs

@@ -1,93 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System;
-
-namespace Ryujinx.Graphics.OpenGL.Image
-{
-    static class TextureCopyUnscaled
-    {
-        public static void Copy(
-            TextureCreateInfo srcInfo,
-            TextureCreateInfo dstInfo,
-            int srcHandle,
-            int dstHandle,
-            int srcLayer,
-            int dstLayer,
-            int srcLevel,
-            int dstLevel)
-        {
-            int srcWidth  = srcInfo.Width;
-            int srcHeight = srcInfo.Height;
-            int srcDepth  = srcInfo.GetDepthOrLayers();
-            int srcLevels = srcInfo.Levels;
-
-            int dstWidth  = dstInfo.Width;
-            int dstHeight = dstInfo.Height;
-            int dstDepth  = dstInfo.GetDepthOrLayers();
-            int dstLevels = dstInfo.Levels;
-
-            dstWidth = Math.Max(1, dstWidth >> dstLevel);
-            dstHeight = Math.Max(1, dstHeight >> dstLevel);
-
-            if (dstInfo.Target == Target.Texture3D)
-            {
-                dstDepth = Math.Max(1, dstDepth >> dstLevel);
-            }
-
-            // When copying from a compressed to a non-compressed format,
-            // the non-compressed texture will have the size of the texture
-            // in blocks (not in texels), so we must adjust that size to
-            // match the size in texels of the compressed texture.
-            if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
-            {
-                dstWidth  = BitUtils.DivRoundUp(dstWidth,  dstInfo.BlockWidth);
-                dstHeight = BitUtils.DivRoundUp(dstHeight, dstInfo.BlockHeight);
-            }
-            else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
-            {
-                dstWidth  *= srcInfo.BlockWidth;
-                dstHeight *= srcInfo.BlockHeight;
-            }
-
-            int width  = Math.Min(srcWidth,  dstWidth);
-            int height = Math.Min(srcHeight, dstHeight);
-            int depth  = Math.Min(srcDepth,  dstDepth);
-            int levels = Math.Min(srcLevels, dstLevels);
-
-            for (int level = 0; level < levels; level++)
-            {
-                // Stop copy if we are already out of the levels range.
-                if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
-                {
-                    break;
-                }
-
-                GL.CopyImageSubData(
-                    srcHandle,
-                    srcInfo.Target.ConvertToImageTarget(),
-                    srcLevel + level,
-                    0,
-                    0,
-                    srcLayer,
-                    dstHandle,
-                    dstInfo.Target.ConvertToImageTarget(),
-                    dstLevel + level,
-                    0,
-                    0,
-                    dstLayer,
-                    width,
-                    height,
-                    depth);
-
-                width = Math.Max(1, width >> 1);
-                height = Math.Max(1, height >> 1);
-
-                if (srcInfo.Target == Target.Texture3D)
-                {
-                    depth = Math.Max(1, depth >> 1);
-                }
-            }
-        }
-    }
-}

+ 1 - 1
Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs

@@ -5,7 +5,7 @@ using System;
 
 namespace Ryujinx.Graphics.OpenGL.Image
 {
-    class TextureStorage
+    class TextureStorage : ITextureInfo 
     {
         public int Handle { get; private set; }
         public float ScaleFactor { get; private set; }

+ 224 - 8
Ryujinx.Graphics.OpenGL/Image/TextureView.cs

@@ -112,6 +112,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
                 // so it doesn't work for all cases.
                 TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
 
+                _renderer.TextureCopy.CopyUnscaled(
+                    this,
+                    emulatedView,
+                    0,
+                    firstLayer,
+                    0,
+                    firstLevel);
+
                 emulatedView._emulatedViewParent = this;
 
                 emulatedView.FirstLayer = firstLayer;
@@ -134,7 +142,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
                     _incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
                 }
 
-                TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
+                _renderer.TextureCopy.CopyUnscaled(_parent, _incompatibleFormatView, FirstLayer, 0, FirstLevel, 0);
 
                 return _incompatibleFormatView.Handle;
             }
@@ -146,7 +154,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
         {
             if (_incompatibleFormatView != null)
             {
-                TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
+                _renderer.TextureCopy.CopyUnscaled(_incompatibleFormatView, _parent, 0, FirstLayer, 0, FirstLevel);
             }
         }
 
@@ -154,15 +162,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
         {
             TextureView destinationView = (TextureView)destination;
 
-            TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
+            _renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
 
             if (destinationView._emulatedViewParent != null)
             {
-                TextureCopyUnscaled.Copy(
-                    Info,
-                    destinationView._emulatedViewParent.Info,
-                    Handle,
-                    destinationView._emulatedViewParent.Handle,
+                _renderer.TextureCopy.CopyUnscaled(
+                    this,
+                    destinationView._emulatedViewParent,
                     0,
                     destinationView.FirstLayer,
                     0,
@@ -202,6 +208,50 @@ namespace Ryujinx.Graphics.OpenGL.Image
             WriteTo(IntPtr.Zero + offset, forceBgra);
         }
 
+        public int WriteToPbo2D(int offset, int layer, int level)
+        {
+            return WriteTo2D(IntPtr.Zero + offset, layer, level);
+        }
+
+        private int WriteTo2D(IntPtr data, int layer, int level)
+        {
+            TextureTarget target = Target.Convert();
+
+            Bind(target, 0);
+
+            FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+            PixelFormat pixelFormat = format.PixelFormat;
+            PixelType pixelType = format.PixelType;
+
+            if (target == TextureTarget.TextureCubeMap || target == TextureTarget.TextureCubeMapArray)
+            {
+                target = TextureTarget.TextureCubeMapPositiveX + (layer % 6);
+            }
+
+            int mipSize = Info.GetMipSize2D(level);
+
+            // The GL function returns all layers. Must return the offset of the layer we're interested in.
+            int resultOffset = target switch
+            {
+                TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
+                TextureTarget.Texture1DArray => layer * mipSize,
+                TextureTarget.Texture2DArray => layer * mipSize,
+                _ => 0
+            };
+
+            if (format.IsCompressed)
+            {
+                GL.GetCompressedTexImage(target, level, data);
+            }
+            else
+            {
+                GL.GetTexImage(target, level, pixelFormat, pixelType, data);
+            }
+
+            return resultOffset;
+        }
+
         private void WriteTo(IntPtr data, bool forceBgra = false)
         {
             TextureTarget target = Target.Convert();
@@ -263,6 +313,172 @@ namespace Ryujinx.Graphics.OpenGL.Image
             ReadFrom(IntPtr.Zero + offset, size);
         }
 
+        public void ReadFromPbo2D(int offset, int layer, int level, int width, int height)
+        {
+            ReadFrom2D(IntPtr.Zero + offset, layer, level, width, height);
+        }
+
+        private void ReadFrom2D(IntPtr data, int layer, int level, int width, int height)
+        {
+            TextureTarget target = Target.Convert();
+
+            int mipSize = Info.GetMipSize2D(level);
+
+            Bind(target, 0);
+
+            FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
+
+            switch (Target)
+            {
+                case Target.Texture1D:
+                    if (format.IsCompressed)
+                    {
+                        GL.CompressedTexSubImage1D(
+                            target,
+                            level,
+                            0,
+                            width,
+                            format.PixelFormat,
+                            mipSize,
+                            data);
+                    }
+                    else
+                    {
+                        GL.TexSubImage1D(
+                            target,
+                            level,
+                            0,
+                            width,
+                            format.PixelFormat,
+                            format.PixelType,
+                            data);
+                    }
+                    break;
+
+                case Target.Texture1DArray:
+                    if (format.IsCompressed)
+                    {
+                        GL.CompressedTexSubImage2D(
+                            target,
+                            level,
+                            0,
+                            layer,
+                            width,
+                            1,
+                            format.PixelFormat,
+                            mipSize,
+                            data);
+                    }
+                    else
+                    {
+                        GL.TexSubImage2D(
+                            target,
+                            level,
+                            0,
+                            layer,
+                            width,
+                            1,
+                            format.PixelFormat,
+                            format.PixelType,
+                            data);
+                    }
+                    break;
+
+                case Target.Texture2D:
+                    if (format.IsCompressed)
+                    {
+                        GL.CompressedTexSubImage2D(
+                            target,
+                            level,
+                            0,
+                            0,
+                            width,
+                            height,
+                            format.PixelFormat,
+                            mipSize,
+                            data);
+                    }
+                    else
+                    {
+                        GL.TexSubImage2D(
+                            target,
+                            level,
+                            0,
+                            0,
+                            width,
+                            height,
+                            format.PixelFormat,
+                            format.PixelType,
+                            data);
+                    }
+                    break;
+
+                case Target.Texture2DArray:
+                case Target.Texture3D:
+                case Target.CubemapArray:
+                    if (format.IsCompressed)
+                    {
+                        GL.CompressedTexSubImage3D(
+                            target,
+                            level,
+                            0,
+                            0,
+                            layer,
+                            width,
+                            height,
+                            1,
+                            format.PixelFormat,
+                            mipSize,
+                            data);
+                    }
+                    else
+                    {
+                        GL.TexSubImage3D(
+                            target,
+                            level,
+                            0,
+                            0,
+                            layer,
+                            width,
+                            height,
+                            1,
+                            format.PixelFormat,
+                            format.PixelType,
+                            data);
+                    }
+                    break;
+
+                case Target.Cubemap:
+                    if (format.IsCompressed)
+                    {
+                        GL.CompressedTexSubImage2D(
+                            TextureTarget.TextureCubeMapPositiveX + layer,
+                            level,
+                            0,
+                            0,
+                            width,
+                            height,
+                            format.PixelFormat,
+                            mipSize,
+                            data);
+                    }
+                    else
+                    {
+                        GL.TexSubImage2D(
+                            TextureTarget.TextureCubeMapPositiveX + layer,
+                            level,
+                            0,
+                            0,
+                            width,
+                            height,
+                            format.PixelFormat,
+                            format.PixelType,
+                            data);
+                    }
+                    break;
+            }
+        }
+
         private void ReadFrom(IntPtr data, int size)
         {
             TextureTarget target = Target.Convert();

+ 2 - 1
Ryujinx.Graphics.Texture/SizeCalculator.cs

@@ -197,7 +197,8 @@ namespace Ryujinx.Graphics.Texture
                 alignment = GobStride / bytesPerPixel;
             }
 
-            (gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, blockHeight, gobBlocksInY, gobBlocksInZ);
+            // Height has already been divided by block height, so pass it as 1.
+            (gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
 
             int blockOfGobsHeight = gobBlocksInY * GobHeight;
             int blockOfGobsDepth  = gobBlocksInZ;