gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=6) %!d(string=hai) anos
..
Compute.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
ComputeQmd.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
Inline2Memory.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
MethodClear.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
MethodConditionalRendering.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
MethodCopyBuffer.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
MethodCopyTexture.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) %!s(int64=6) %!d(string=hai) anos
MethodDraw.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
MethodFifo.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
MethodFirmware.cs 532ccf929a Ignore exit flag on branch delay slot (#899) %!s(int64=6) %!d(string=hai) anos
MethodIncrementSyncpoint.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
MethodReport.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
MethodResetCounter.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
MethodUniformBufferBind.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
MethodUniformBufferUpdate.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
Methods.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=6) %!d(string=hai) anos