gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 lat temu
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Engine 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 lat temu
Image b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 lat temu
Memory 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 lat temu
Shader b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 lat temu
State 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) 6 lat temu
Synchronization 764891e670 nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197) 6 lat temu
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 lat temu
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 lat temu
DmaPusher.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 lat temu
GpuContext.cs f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) 6 lat temu
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 lat temu
MacroInterpreter.cs 9261ec6bc8 Fix MME shadow RAM implementation (#1051) 6 lat temu
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 lat temu
NvGpuFifo.cs 3dfa4232f8 Fix building of previous commit 6 lat temu
Ryujinx.Graphics.Gpu.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) 6 lat temu
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 lat temu
Window.cs 644de99e86 Implement GPU syncpoints (#980) 6 lat temu