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Ac_K 4f65043ad7 Basic impl of Error Applet (#1551) il y a 5 ans
.github 4f3ae6f62c Remove the Ryujinx.Debugger project (#1506) il y a 5 ans
ARMeilleure 6c9565693f IPC refactor part 1: Use explicit separate threads to process requests (#1447) il y a 5 ans
Ryujinx 4f65043ad7 Basic impl of Error Applet (#1551) il y a 5 ans
Ryujinx.Audio 4f3ae6f62c Remove the Ryujinx.Debugger project (#1506) il y a 5 ans
Ryujinx.Audio.Renderer 6aef271661 Amadeus: Fix multi-channel PCM sources on REV8 (#1536) il y a 5 ans
Ryujinx.Common 4f3ae6f62c Remove the Ryujinx.Debugger project (#1506) il y a 5 ans
Ryujinx.Cpu 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) il y a 5 ans
Ryujinx.Graphics.Device 5a7df48975 New GPFifo and fast guest constant buffer updates (#1400) il y a 5 ans
Ryujinx.Graphics.GAL 1eea35554c Better viewport flipping and depth mode detection method (#1556) il y a 5 ans
Ryujinx.Graphics.Gpu f89b754abb Always set new texture data for textures initialized by a copy. (#1576) il y a 5 ans
Ryujinx.Graphics.Host1x 157ad3f54f Silence several build warnings (#1428) il y a 5 ans
Ryujinx.Graphics.Nvdec 157ad3f54f Silence several build warnings (#1428) il y a 5 ans
Ryujinx.Graphics.Nvdec.H264 01ff648bdf Fix asserts on VP9 decoder in debug mode and build warnings (#1480) il y a 5 ans
Ryujinx.Graphics.Nvdec.Vp9 01ff648bdf Fix asserts on VP9 decoder in debug mode and build warnings (#1480) il y a 5 ans
Ryujinx.Graphics.OpenGL 1eea35554c Better viewport flipping and depth mode detection method (#1556) il y a 5 ans
Ryujinx.Graphics.Shader 90ab28d1c6 Align register index between output targets on pixel shaders (#1559) il y a 5 ans
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Ryujinx.Graphics.Video 4d02a2d2c0 New NVDEC and VIC implementation (#1384) il y a 5 ans
Ryujinx.HLE 4f65043ad7 Basic impl of Error Applet (#1551) il y a 5 ans
Ryujinx.Memory 57bb0abda3 Print guest stack trace on invalid memory access (#1407) il y a 5 ans
Ryujinx.Memory.Tests 6938988427 Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471) il y a 5 ans
Ryujinx.ShaderTools 4f3ae6f62c Remove the Ryujinx.Debugger project (#1506) il y a 5 ans
Ryujinx.Tests 2cb8bd7006 CPU (A64): Add Scvtf_S_Fixed & Ucvtf_S_Fixed with Tests. (#1492) il y a 5 ans
Ryujinx.Tests.Unicorn 4f3ae6f62c Remove the Ryujinx.Debugger project (#1506) il y a 5 ans
.editorconfig 9be4e4c766 Adding .editorconfig so code style can be consistent and localized (#1131) il y a 6 ans
.gitattributes b7e1d9930d aloha il y a 8 ans
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) il y a 7 ans
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Ryujinx.sln 4f3ae6f62c Remove the Ryujinx.Debugger project (#1506) il y a 5 ans
Ryujinx.sln.DotSettings da4e0856c9 Add features to GUI (#757) il y a 6 ans
appveyor.yml b312c82a2c Remove profiled build task from AppVeyor (#1319) il y a 5 ans

README.md

Ryujinx

An experimental Switch emulator written in C#

As of August 2020, Ryujinx goes past menus and in-game on over 1,500 commercial titles. Of those, more than half are considered playable. See the compatibility list here.

Usage

To run this emulator, we recommend that your PC have at least 8GB of RAM; less than this amount can result in unpredictable behavior and may cause crashes or unacceptable performance.

See our Setup & Configuration Guide on how to set up the emulator.

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself you will need to:

Step one: Install the .NET Core 3.1 (or higher) SDK.

Step two (choose one):
(Variant one)

After the installation of the Net Core SDK is done; go ahead and copy the Clone link from GitHub from here (via Clone or Download --> Copy HTTPS Link. You can Git Clone the repo by using Git Bash or Git CMD.

(Variant two):

Download the ZIP Tarball. Then extract it to a directory of your choice.

Step three:

Build the App using a Command prompt in the project directory. You can quickly access it by holding shift in explorer (in the Ryujinx directory) then right clicking, and typing the following command:
Run dotnet build -c Release -r win-x64 inside the Ryujinx project folder to build Ryujinx binaries.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL (installation needed), and libsoundio as the fallback.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is disabled by default and must be enabled in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.4 minimum) through a custom build of OpenTK. There are currently two graphics enhancements available to the end user in Ryujinx: resolution scaling and anisotropic filtering. These can both be adjusted in the GUI.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and most controllers. Controller support varies by operating system, as outlined below.
Windows: Xinput-compatible controllers are supported natively; other controllers can be supported with the help of Xinput wrappers such as x360ce.
Linux: most modern controllers are supported.
In either case, you can set up everything inside the input configuration menu.

  • DLC & Modifications

Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs and exefs) are also supported and the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there.

Help

If you are having problems launching homebrew or a particular game marked status-playable or status-ingame in our compatibility list, you can contact us through our Discord server. We'll take note of whatever is causing the app/game to not work, put it on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the #support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.

License

This software is licensed under the terms of the MIT license. The Ryujinx.Audio.Renderer project is licensed under the terms of the LGPLv3 license. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.