gdkchan 494e6dfa1e [GPU] Set frame buffer texture size to window size %!s(int64=8) %!d(string=hai) anos
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FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling %!s(int64=8) %!d(string=hai) anos
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
OGLEnumConverter.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
OGLFrameBuffer.cs 494e6dfa1e [GPU] Set frame buffer texture size to window size %!s(int64=8) %!d(string=hai) anos
OGLRasterizer.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
OGLShader.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases %!s(int64=8) %!d(string=hai) anos
OGLTexture.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
OpenGLRenderer.cs 7dd14a4f3a [GPU] Send correct window size to the vertex shader %!s(int64=8) %!d(string=hai) anos