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- using System;
- namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
- {
- /// <summary>
- /// Disk cache load exception.
- /// </summary>
- class DiskCacheLoadException : Exception
- {
- /// <summary>
- /// Result of the cache load operation.
- /// </summary>
- public DiskCacheLoadResult Result { get; }
- /// <summary>
- /// Creates a new instance of the disk cache load exception.
- /// </summary>
- public DiskCacheLoadException()
- {
- }
- /// <summary>
- /// Creates a new instance of the disk cache load exception.
- /// </summary>
- /// <param name="message">Exception message</param>
- public DiskCacheLoadException(string message) : base(message)
- {
- }
- /// <summary>
- /// Creates a new instance of the disk cache load exception.
- /// </summary>
- /// <param name="message">Exception message</param>
- /// <param name="inner">Inner exception</param>
- public DiskCacheLoadException(string message, Exception inner) : base(message, inner)
- {
- }
- /// <summary>
- /// Creates a new instance of the disk cache load exception.
- /// </summary>
- /// <param name="result">Result code</param>
- public DiskCacheLoadException(DiskCacheLoadResult result) : base(result.GetMessage())
- {
- Result = result;
- }
- }
- }
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