Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) 3 gadi atpakaļ
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Engine 4da44e09cb Make structs readonly when applicable (#4002) 3 gadi atpakaļ
Image 4da44e09cb Make structs readonly when applicable (#4002) 3 gadi atpakaļ
Memory 4da44e09cb Make structs readonly when applicable (#4002) 3 gadi atpakaļ
Shader 4da44e09cb Make structs readonly when applicable (#4002) 3 gadi atpakaļ
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 gadi atpakaļ
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 gadi atpakaļ
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 gadi atpakaļ
GpuChannel.cs 5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) 3 gadi atpakaļ
GpuContext.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) 3 gadi atpakaļ
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) 3 gadi atpakaļ
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 gadi atpakaļ
Window.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 gadi atpakaļ