riperiperi 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 jaren geleden
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AutoDeleteCache.cs b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) 5 jaren geleden
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) 5 jaren geleden
FormatTable.cs a03bbef4d6 Add another Depth32F texture format (#2304) 5 jaren geleden
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 jaren geleden
Pool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 jaren geleden
ReductionFilter.cs 92703af555 Address PR feedback 6 jaren geleden
Sampler.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 jaren geleden
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) 5 jaren geleden
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 jaren geleden
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 jaren geleden
SamplerPool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 jaren geleden
Texture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 jaren geleden
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 jaren geleden
TextureBindingsManager.cs 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) 4 jaren geleden
TextureCache.cs bb6fab2009 Ensure that DMA copy target textures are kept alive or flushed (#2478) 4 jaren geleden
TextureCompatibility.cs 79092310fa Compare aligned size for largest mip level when considering sampler resize (#2306) 5 jaren geleden
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 jaren geleden
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 jaren geleden
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 jaren geleden
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 jaren geleden
TextureGroup.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 jaren geleden
TextureGroupHandle.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 jaren geleden
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 jaren geleden
TextureManager.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 jaren geleden
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) 5 jaren geleden
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 jaren geleden
TexturePool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 jaren geleden
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 jaren geleden
TextureScaleMode.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 jaren geleden
TextureSearchFlags.cs 2900dda633 Fix depth stencil formats copy by matching equivalent color formats (#1198) 5 jaren geleden
TextureTarget.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 jaren geleden
TextureViewCompatibility.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 jaren geleden