gdkchan 10a2b9dca3 Fix shadow RAM affecting MME methods (#1168) 6 anni fa
..
Engine 3cb1fa0e85 Implement texture buffers (#1152) 6 anni fa
Image 34d19f381c Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) 6 anni fa
Memory 3cb1fa0e85 Implement texture buffers (#1152) 6 anni fa
Shader 3cb1fa0e85 Implement texture buffers (#1152) 6 anni fa
State 10a2b9dca3 Fix shadow RAM affecting MME methods (#1168) 6 anni fa
Synchronization 36749c358d SurfaceFlinger v2 (#981) 6 anni fa
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 anni fa
Constants.cs 468d8f841f Simple GPU fixes (#1093) 6 anni fa
DmaPusher.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 anni fa
GpuContext.cs 644de99e86 Implement GPU syncpoints (#980) 6 anni fa
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 anni fa
MacroInterpreter.cs 9261ec6bc8 Fix MME shadow RAM implementation (#1051) 6 anni fa
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 anni fa
NvGpuFifo.cs 3dfa4232f8 Fix building of previous commit 6 anni fa
Ryujinx.Graphics.Gpu.csproj c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) 6 anni fa
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 anni fa
Window.cs 644de99e86 Implement GPU syncpoints (#980) 6 anni fa