gdkchan 459c4caeba Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) %!s(int64=3) %!d(string=hai) anos
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ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
ConstantBufferUpdater.cs 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) %!s(int64=3) %!d(string=hai) anos
DrawManager.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) %!s(int64=3) %!d(string=hai) anos
DrawState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) %!s(int64=3) %!d(string=hai) anos
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
SemaphoreUpdater.cs 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) %!s(int64=3) %!d(string=hai) anos
SpecializationStateUpdater.cs 459c4caeba Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) %!s(int64=3) %!d(string=hai) anos
StateUpdateTracker.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
StateUpdater.cs 459c4caeba Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) %!s(int64=3) %!d(string=hai) anos
ThreedClass.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) %!s(int64=3) %!d(string=hai) anos
ThreedClassState.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos