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Compute
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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3 years ago |
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Dma
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 years ago |
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GPFifo
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f3cc2e5703
GPU: Access non-prefetch command buffers directly (#3882)
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3 years ago |
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InlineToMemory
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923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
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3 years ago |
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MME
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 years ago |
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Threed
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8750b90a7f
Ensure that vertex attribute buffer index is valid on GPU (#3942)
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3 years ago |
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Twod
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c9c65af59e
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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4 years ago |
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Types
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ad47bd2d4e
Fix blend with RGBX color formats (#3553)
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3 years ago |
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ConditionalRenderEnabled.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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DeviceStateWithShadow.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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MmeShadowScratch.cs
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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3 years ago |
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SetMmeShadowRamControlMode.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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ShaderTexture.cs
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2dcc6333f8
Fix image binding format (#1625)
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5 years ago |