gdkchan 8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942) 3 years ago
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Compute 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 years ago
Dma bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 years ago
GPFifo f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882) 3 years ago
InlineToMemory 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) 3 years ago
MME f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 years ago
Threed 8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942) 3 years ago
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 years ago
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) 3 years ago
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 years ago
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) 5 years ago