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ConditionalRendering.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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il y a 3 ans |
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ConstantBufferUpdater.cs
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65778a6b78
GPU: Don't trigger uploads for redundant buffer updates (#3828)
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il y a 3 ans |
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DrawManager.cs
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f088c3d344
Do not update shader state for DrawTextures (#3876)
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il y a 3 ans |
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DrawState.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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il y a 3 ans |
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IbStreamer.cs
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9a9349f0f4
Fix instanced indexed inline draw index count (#3389)
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il y a 3 ans |
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IndirectDrawType.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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il y a 3 ans |
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SemaphoreUpdater.cs
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36172ab43b
Scale SamplesPassed counter by RT scale on report (#3680)
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il y a 3 ans |
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StateUpdateTracker.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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il y a 4 ans |
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StateUpdater.cs
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8750b90a7f
Ensure that vertex attribute buffer index is valid on GPU (#3942)
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il y a 3 ans |
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ThreedClass.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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il y a 3 ans |
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ThreedClassState.cs
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88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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il y a 3 ans |