gdkchan 8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942) il y a 3 ans
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ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
ConstantBufferUpdater.cs 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) il y a 3 ans
DrawManager.cs f088c3d344 Do not update shader state for DrawTextures (#3876) il y a 3 ans
DrawState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) il y a 3 ans
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
SemaphoreUpdater.cs 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) il y a 3 ans
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
StateUpdater.cs 8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942) il y a 3 ans
ThreedClass.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
ThreedClassState.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) il y a 3 ans