riperiperi ede26556f2 Traverse PhiNodes for Bindless Elimination (#2089) 5 vuotta sitten
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Optimizations ede26556f2 Traverse PhiNodes for Bindless Elimination (#2089) 5 vuotta sitten
AttributeConsts.cs 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) 5 vuotta sitten
ControlFlowGraph.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 vuotta sitten
Dominance.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 vuotta sitten
EmitterContext.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) 5 vuotta sitten
EmitterContextInsts.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) 5 vuotta sitten
FeatureFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 vuotta sitten
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 vuotta sitten
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 vuotta sitten
Rewriter.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 vuotta sitten
ShaderConfig.cs f93089a64f Implement geometry shader passthrough (#1961) 5 vuotta sitten
ShaderHeader.cs f93089a64f Implement geometry shader passthrough (#1961) 5 vuotta sitten
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 vuotta sitten
TranslationCounts.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 vuotta sitten
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 5 vuotta sitten
Translator.cs 4047477866 Simplify handling of shader vertex A (#1999) 5 vuotta sitten
TranslatorContext.cs 4047477866 Simplify handling of shader vertex A (#1999) 5 vuotta sitten