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- namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
- {
- /// <summary>
- /// Graphics API type accepted by the shader cache.
- /// </summary>
- enum CacheGraphicsApi : byte
- {
- /// <summary>
- /// OpenGL Core
- /// </summary>
- OpenGL,
- /// <summary>
- /// OpenGL ES
- /// </summary>
- OpenGLES,
- /// <summary>
- /// Vulkan
- /// </summary>
- Vulkan,
- /// <summary>
- /// DirectX
- /// </summary>
- DirectX,
- /// <summary>
- /// Metal
- /// </summary>
- Metal,
- /// <summary>
- /// Guest, used to cache games raw shader programs.
- /// </summary>
- Guest
- }
- }
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