CacheGraphicsApi.cs 734 B

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  1. namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
  2. {
  3. /// <summary>
  4. /// Graphics API type accepted by the shader cache.
  5. /// </summary>
  6. enum CacheGraphicsApi : byte
  7. {
  8. /// <summary>
  9. /// OpenGL Core
  10. /// </summary>
  11. OpenGL,
  12. /// <summary>
  13. /// OpenGL ES
  14. /// </summary>
  15. OpenGLES,
  16. /// <summary>
  17. /// Vulkan
  18. /// </summary>
  19. Vulkan,
  20. /// <summary>
  21. /// DirectX
  22. /// </summary>
  23. DirectX,
  24. /// <summary>
  25. /// Metal
  26. /// </summary>
  27. Metal,
  28. /// <summary>
  29. /// Guest, used to cache games raw shader programs.
  30. /// </summary>
  31. Guest
  32. }
  33. }