ImageHandler.cs 741 B

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  1. using Ryujinx.Graphics.Texture;
  2. namespace Ryujinx.Graphics.Gal.OpenGL
  3. {
  4. class ImageHandler
  5. {
  6. public GalImage Image { get; private set; }
  7. public int Width => Image.Width;
  8. public int Height => Image.Height;
  9. public int Depth => Image.Depth;
  10. public GalImageFormat Format => Image.Format;
  11. public int Handle { get; private set; }
  12. public bool HasColor => ImageUtils.HasColor(Image.Format);
  13. public bool HasDepth => ImageUtils.HasDepth(Image.Format);
  14. public bool HasStencil => ImageUtils.HasStencil(Image.Format);
  15. public ImageHandler(int handle, GalImage image)
  16. {
  17. Handle = handle;
  18. Image = image;
  19. }
  20. }
  21. }