gdkchan 1fd1ec5664 Do not attempt to read unused attribute, fix attributes count (#520) 7 lat temu
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OpenGL 33e7c89822 Move MaxUboSize definition (#530) 7 lat temu
Shader 1fd1ec5664 Do not attempt to read unused attribute, fix attributes count (#520) 7 lat temu
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 lat temu
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 lat temu
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 lat temu
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 lat temu
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 lat temu
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 lat temu
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
GalImageFormat.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 lat temu
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
GalPipelineState.cs 453543fb88 Initialize blend registers with default values (#497) 7 lat temu
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 lat temu
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 lat temu
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) 7 lat temu
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 lat temu
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 lat temu
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalVertexAttrib.cs 00579927e4 Better process implementation (#491) 7 lat temu
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 lat temu
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 lat temu
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 lat temu
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 lat temu
IGalConstBuffer.cs 00579927e4 Better process implementation (#491) 7 lat temu
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 lat temu
IGalPipeline.cs 0e1e094b7a Improve texture tables (#457) 7 lat temu
IGalRasterizer.cs 00579927e4 Better process implementation (#491) 7 lat temu
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 lat temu
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 lat temu
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 7 lat temu
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 lat temu
ShaderDumper.cs 0e1e094b7a Improve texture tables (#457) 7 lat temu
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu