| .. |
|
Optimizations
|
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
%!s(int64=6) %!d(string=hai) anos |
|
AttributeConsts.cs
|
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
%!s(int64=6) %!d(string=hai) anos |
|
ControlFlowGraph.cs
|
1876b346fe
Initial work
|
%!s(int64=6) %!d(string=hai) anos |
|
Dominance.cs
|
1876b346fe
Initial work
|
%!s(int64=6) %!d(string=hai) anos |
|
EmitterContext.cs
|
cb171f6ebf
Support shared color mask, implement more shader instructions
|
%!s(int64=6) %!d(string=hai) anos |
|
EmitterContextInsts.cs
|
cb171f6ebf
Support shared color mask, implement more shader instructions
|
%!s(int64=6) %!d(string=hai) anos |
|
GlobalMemory.cs
|
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
%!s(int64=6) %!d(string=hai) anos |
|
Lowering.cs
|
171c3d54c6
Correct non-constant offset rewrite for texelFetch
|
%!s(int64=6) %!d(string=hai) anos |
|
Ssa.cs
|
1876b346fe
Initial work
|
%!s(int64=6) %!d(string=hai) anos |
|
TranslationFlags.cs
|
cb171f6ebf
Support shared color mask, implement more shader instructions
|
%!s(int64=6) %!d(string=hai) anos |
|
Translator.cs
|
cb171f6ebf
Support shared color mask, implement more shader instructions
|
%!s(int64=6) %!d(string=hai) anos |