gdkchan 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
..
BlendState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
BlendStateCommon.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
Boolean32.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ClearColors.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
Condition.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ConditionState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
CopyBufferParams.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
CopyBufferSwizzle.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
CopyBufferTexture.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
CopyRegion.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
CopyTexture.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
CopyTextureControl.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
DepthBiasState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
FaceState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
GpuState.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
GpuStateTable.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
GpuVa.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
IndexBufferState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
Inline2MemoryParams.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
MemoryLayout.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
MethodOffset.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
PoolState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
PrimitiveRestartState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
PrimitiveTopology.cs 18814d44b2 Address PR feedback %!s(int64=6) %!d(string=hai) anos
ReportCounterType.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ReportMode.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ReportState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ResetCounterType.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
RtColorMask.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
RtColorState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
RtControl.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
RtDepthStencilState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
RtFormat.cs 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
SamplerIndex.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ShaderState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ShaderType.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
Size3D.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
StencilBackMasks.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
StencilBackTestState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
StencilTestState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
UniformBufferState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
VertexAttribState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
VertexBufferDrawState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
VertexBufferState.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ViewportExtents.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
ViewportTransform.cs d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos