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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.State
- {
- /// <summary>
- /// Viewport transform parameters, for viewport transformation.
- /// </summary>
- struct ViewportTransform
- {
- public float ScaleX;
- public float ScaleY;
- public float ScaleZ;
- public float TranslateX;
- public float TranslateY;
- public float TranslateZ;
- public uint Swizzle;
- public uint SubpixelPrecisionBias;
- /// <summary>
- /// Unpacks viewport swizzle of the position X component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleX()
- {
- return (ViewportSwizzle)(Swizzle & 7);
- }
- /// <summary>
- /// Unpacks viewport swizzle of the position Y component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleY()
- {
- return (ViewportSwizzle)((Swizzle >> 4) & 7);
- }
- /// <summary>
- /// Unpacks viewport swizzle of the position Z component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleZ()
- {
- return (ViewportSwizzle)((Swizzle >> 8) & 7);
- }
- /// <summary>
- /// Unpacks viewport swizzle of the position W component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleW()
- {
- return (ViewportSwizzle)((Swizzle >> 12) & 7);
- }
- }
- }
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