gdkchan 1560f236da Convert 1D texture targets to 2D (#1584) há 5 anos atrás
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CodeGen 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) há 5 anos atrás
Decoders e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) há 5 anos atrás
Instructions 1560f236da Convert 1D texture targets to 2D (#1584) há 5 anos atrás
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) há 6 anos atrás
StructuredIr 5795bb1528 Support separate textures and samplers (#1216) há 6 anos atrás
Translation 90ab28d1c6 Align register index between output targets on pixel shaders (#1559) há 5 anos atrás
BufferDescriptor.cs 1876b346fe Initial work há 6 anos atrás
IGpuAccessor.cs 1eea35554c Better viewport flipping and depth mode detection method (#1556) há 5 anos atrás
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) há 6 anos atrás
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) há 6 anos atrás
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) há 5 anos atrás
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) há 6 anos atrás
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) há 6 anos atrás
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) há 6 anos atrás
ShaderStage.cs 1876b346fe Initial work há 6 anos atrás
TextureDescriptor.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) há 5 anos atrás
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) há 6 anos atrás
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) há 5 anos atrás