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- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Memory;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Texture pool.
- /// </summary>
- class TexturePool : Pool<Texture>
- {
- private int _sequenceNumber;
- /// <summary>
- /// Intrusive linked list node used on the texture pool cache.
- /// </summary>
- public LinkedListNode<TexturePool> CacheNode { get; set; }
- /// <summary>
- /// Constructs a new instance of the texture pool.
- /// </summary>
- /// <param name="context">GPU context that the texture pool belongs to</param>
- /// <param name="address">Address of the texture pool in guest memory</param>
- /// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
- public TexturePool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
- /// <summary>
- /// Gets the texture with the given ID.
- /// </summary>
- /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
- /// <returns>The texture with the given ID</returns>
- public override Texture Get(int id)
- {
- if ((uint)id >= Items.Length)
- {
- return null;
- }
- if (_sequenceNumber != Context.SequenceNumber)
- {
- _sequenceNumber = Context.SequenceNumber;
- SynchronizeMemory();
- }
- Texture texture = Items[id];
- if (texture == null)
- {
- TextureDescriptor descriptor = GetDescriptor(id);
- TextureInfo info = GetInfo(descriptor);
- // Bad address. We can't add a texture with a invalid address
- // to the cache.
- if (info.Address == MemoryManager.BadAddress)
- {
- return null;
- }
- texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.ForSampler);
- texture.IncrementReferenceCount();
- Items[id] = texture;
- }
- else
- {
- // Memory is automatically synchronized on texture creation.
- texture.SynchronizeMemory();
- }
- return texture;
- }
- /// <summary>
- /// Gets the texture descriptor from a given texture ID.
- /// </summary>
- /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
- /// <returns>The texture descriptor</returns>
- public TextureDescriptor GetDescriptor(int id)
- {
- return Context.PhysicalMemory.Read<TextureDescriptor>(Address + (ulong)id * DescriptorSize);
- }
- /// <summary>
- /// Implementation of the texture pool range invalidation.
- /// </summary>
- /// <param name="address">Start address of the range of the texture pool</param>
- /// <param name="size">Size of the range being invalidated</param>
- protected override void InvalidateRangeImpl(ulong address, ulong size)
- {
- ulong endAddress = address + size;
- for (; address < endAddress; address += DescriptorSize)
- {
- int id = (int)((address - Address) / DescriptorSize);
- Texture texture = Items[id];
- if (texture != null)
- {
- TextureDescriptor descriptor = Context.PhysicalMemory.Read<TextureDescriptor>(address);
- // If the descriptors are the same, the texture is the same,
- // we don't need to remove as it was not modified. Just continue.
- if (texture.IsPerfectMatch(GetInfo(descriptor), TextureSearchFlags.Strict))
- {
- continue;
- }
- texture.DecrementReferenceCount();
- Items[id] = null;
- }
- }
- }
- /// <summary>
- /// Gets texture information from a texture descriptor.
- /// </summary>
- /// <param name="descriptor">The texture descriptor</param>
- /// <returns>The texture information</returns>
- private TextureInfo GetInfo(TextureDescriptor descriptor)
- {
- ulong address = Context.MemoryManager.Translate(descriptor.UnpackAddress());
- int width = descriptor.UnpackWidth();
- int height = descriptor.UnpackHeight();
- int depthOrLayers = descriptor.UnpackDepth();
- int levels = descriptor.UnpackLevels();
- TextureMsaaMode msaaMode = descriptor.UnpackTextureMsaaMode();
- int samplesInX = msaaMode.SamplesInX();
- int samplesInY = msaaMode.SamplesInY();
- int stride = descriptor.UnpackStride();
- TextureDescriptorType descriptorType = descriptor.UnpackTextureDescriptorType();
- bool isLinear = descriptorType == TextureDescriptorType.Linear;
- Target target = descriptor.UnpackTextureTarget().Convert((samplesInX | samplesInY) != 1);
- // We use 2D targets for 1D textures as that makes texture cache
- // management easier. We don't know the target for render target
- // and copies, so those would normally use 2D targets, which are
- // not compatible with 1D targets. By doing that we also allow those
- // to match when looking for compatible textures on the cache.
- if (target == Target.Texture1D)
- {
- target = Target.Texture2D;
- height = 1;
- }
- else if (target == Target.Texture1DArray)
- {
- target = Target.Texture2DArray;
- height = 1;
- }
- uint format = descriptor.UnpackFormat();
- bool srgb = descriptor.UnpackSrgb();
- if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
- {
- if ((long)address > 0L && (int)format > 0)
- {
- Logger.Error?.Print(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
- }
- formatInfo = FormatInfo.Default;
- }
- int gobBlocksInY = descriptor.UnpackGobBlocksInY();
- int gobBlocksInZ = descriptor.UnpackGobBlocksInZ();
- int gobBlocksInTileX = descriptor.UnpackGobBlocksInTileX();
- SwizzleComponent swizzleR = descriptor.UnpackSwizzleR().Convert();
- SwizzleComponent swizzleG = descriptor.UnpackSwizzleG().Convert();
- SwizzleComponent swizzleB = descriptor.UnpackSwizzleB().Convert();
- SwizzleComponent swizzleA = descriptor.UnpackSwizzleA().Convert();
- DepthStencilMode depthStencilMode = GetDepthStencilMode(
- formatInfo.Format,
- swizzleR,
- swizzleG,
- swizzleB,
- swizzleA);
- if (formatInfo.Format.IsDepthOrStencil())
- {
- swizzleR = SwizzleComponent.Red;
- swizzleG = SwizzleComponent.Red;
- swizzleB = SwizzleComponent.Red;
- if (depthStencilMode == DepthStencilMode.Depth)
- {
- swizzleA = SwizzleComponent.One;
- }
- else
- {
- swizzleA = SwizzleComponent.Red;
- }
- }
- return new TextureInfo(
- address,
- width,
- height,
- depthOrLayers,
- levels,
- samplesInX,
- samplesInY,
- stride,
- isLinear,
- gobBlocksInY,
- gobBlocksInZ,
- gobBlocksInTileX,
- target,
- formatInfo,
- depthStencilMode,
- swizzleR,
- swizzleG,
- swizzleB,
- swizzleA);
- }
- /// <summary>
- /// Gets the texture depth-stencil mode, based on the swizzle components of each color channel.
- /// The depth-stencil mode is determined based on how the driver sets those parameters.
- /// </summary>
- /// <param name="format">The format of the texture</param>
- /// <param name="components">The texture swizzle components</param>
- /// <returns>The depth-stencil mode</returns>
- private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components)
- {
- // R = Depth, G = Stencil.
- // On 24-bits depth formats, this is inverted (Stencil is R etc).
- // NVN setup:
- // For depth, A is set to 1.0f, the other components are set to Depth.
- // For stencil, all components are set to Stencil.
- SwizzleComponent component = components[0];
- for (int index = 1; index < 4 && !IsRG(component); index++)
- {
- component = components[index];
- }
- if (!IsRG(component))
- {
- return DepthStencilMode.Depth;
- }
- if (format == Format.D24X8Unorm || format == Format.D24UnormS8Uint)
- {
- return component == SwizzleComponent.Red
- ? DepthStencilMode.Stencil
- : DepthStencilMode.Depth;
- }
- else
- {
- return component == SwizzleComponent.Red
- ? DepthStencilMode.Depth
- : DepthStencilMode.Stencil;
- }
- }
- /// <summary>
- /// Checks if the swizzle component is equal to the red or green channels.
- /// </summary>
- /// <param name="component">The swizzle component to check</param>
- /// <returns>True if the swizzle component is equal to the red or green, false otherwise</returns>
- private static bool IsRG(SwizzleComponent component)
- {
- return component == SwizzleComponent.Red ||
- component == SwizzleComponent.Green;
- }
- /// <summary>
- /// Decrements the reference count of the texture.
- /// This indicates that the texture pool is not using it anymore.
- /// </summary>
- /// <param name="item">The texture to be deleted</param>
- protected override void Delete(Texture item)
- {
- item?.DecrementReferenceCount();
- }
- }
- }
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