riperiperi 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 éve
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Optimizations 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) 3 éve
AggregateType.cs 9dfe81770a Use vector outputs for texture operations (#3939) 3 éve
AttributeConsts.cs 9a0330f7f8 Shader: Implement PrimitiveID (#4067) 3 éve
AttributeInfo.cs 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 éve
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) 4 éve
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) 4 éve
EmitterContext.cs 9dfe81770a Use vector outputs for texture operations (#3939) 3 éve
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 éve
FeatureFlags.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
FunctionMatch.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
GlobalMemory.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 3 éve
RegisterUsage.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Rewriter.cs 9dfe81770a Use vector outputs for texture operations (#3939) 3 éve
ShaderConfig.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 3 éve
ShaderHeader.cs 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) 3 éve
Ssa.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 éve
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 éve
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 éve
TranslationOptions.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Translator.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
TranslatorContext.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 éve