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Optimizations
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08831eecf7
IPC refactor part 3+4: New server HIPC message processor (#4188)
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3 лет назад |
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AggregateType.cs
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9dfe81770a
Use vector outputs for texture operations (#3939)
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3 лет назад |
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AttributeConsts.cs
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9a0330f7f8
Shader: Implement PrimitiveID (#4067)
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3 лет назад |
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AttributeInfo.cs
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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3 лет назад |
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ControlFlowGraph.cs
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 лет назад |
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Dominance.cs
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 лет назад |
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EmitterContext.cs
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9dfe81770a
Use vector outputs for texture operations (#3939)
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3 лет назад |
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EmitterContextInsts.cs
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650cc41c02
Implement remaining shader double-precision instructions (#2845)
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4 лет назад |
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FeatureFlags.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 лет назад |
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FunctionMatch.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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GlobalMemory.cs
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f23b2878cc
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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3 лет назад |
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RegisterUsage.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Rewriter.cs
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9dfe81770a
Use vector outputs for texture operations (#3939)
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3 лет назад |
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ShaderConfig.cs
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f23b2878cc
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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3 лет назад |
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ShaderHeader.cs
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08831eecf7
IPC refactor part 3+4: New server HIPC message processor (#4188)
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3 лет назад |
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Ssa.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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TargetApi.cs
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d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
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4 лет назад |
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TargetLanguage.cs
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97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
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4 лет назад |
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TranslationFlags.cs
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7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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4 лет назад |
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TranslationOptions.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Translator.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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TranslatorContext.cs
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2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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3 лет назад |