| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248 |
- using Ryujinx.Graphics.Shader.CodeGen.Glsl;
- using Ryujinx.Graphics.Shader.CodeGen.Spirv;
- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Numerics;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- using static Ryujinx.Graphics.Shader.Translation.Translator;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- public class TranslatorContext
- {
- private readonly DecodedProgram _program;
- private ShaderConfig _config;
- public ulong Address { get; }
- public ShaderStage Stage => _config.Stage;
- public int Size => _config.Size;
- public int Cb1DataSize => _config.Cb1DataSize;
- public bool LayerOutputWritten => _config.LayerOutputWritten;
- public IGpuAccessor GpuAccessor => _config.GpuAccessor;
- internal TranslatorContext(ulong address, DecodedProgram program, ShaderConfig config)
- {
- Address = address;
- _program = program;
- _config = config;
- }
- private static bool IsUserAttribute(Operand operand)
- {
- if (operand != null && operand.Type.IsAttribute())
- {
- int value = operand.Value & AttributeConsts.Mask;
- return value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd;
- }
- return false;
- }
- private static FunctionCode[] Combine(FunctionCode[] a, FunctionCode[] b, int aStart)
- {
- // Here we combine two shaders.
- // For shader A:
- // - All user attribute stores on shader A are turned into copies to a
- // temporary variable. It's assumed that shader B will consume them.
- // - All return instructions are turned into branch instructions, the
- // branch target being the start of the shader B code.
- // For shader B:
- // - All user attribute loads on shader B are turned into copies from a
- // temporary variable, as long that attribute is written by shader A.
- FunctionCode[] output = new FunctionCode[a.Length + b.Length - 1];
- List<Operation> ops = new List<Operation>(a.Length + b.Length);
- Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
- Operand lblB = Label();
- for (int index = aStart; index < a[0].Code.Length; index++)
- {
- Operation operation = a[0].Code[index];
- if (IsUserAttribute(operation.Dest))
- {
- int tIndex = (operation.Dest.Value - AttributeConsts.UserAttributeBase) / 4;
- Operand temp = temps[tIndex];
- if (temp == null)
- {
- temp = Local();
- temps[tIndex] = temp;
- }
- operation.Dest = temp;
- }
- if (operation.Inst == Instruction.Return)
- {
- ops.Add(new Operation(Instruction.Branch, lblB));
- }
- else
- {
- ops.Add(operation);
- }
- }
- ops.Add(new Operation(Instruction.MarkLabel, lblB));
- for (int index = 0; index < b[0].Code.Length; index++)
- {
- Operation operation = b[0].Code[index];
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
- if (IsUserAttribute(src))
- {
- Operand temp = temps[(src.Value - AttributeConsts.UserAttributeBase) / 4];
- if (temp != null)
- {
- operation.SetSource(srcIndex, temp);
- }
- }
- }
- ops.Add(operation);
- }
- output[0] = new FunctionCode(ops.ToArray());
- for (int i = 1; i < a.Length; i++)
- {
- output[i] = a[i];
- }
- for (int i = 1; i < b.Length; i++)
- {
- output[a.Length + i - 1] = b[i];
- }
- return output;
- }
- public void SetNextStage(TranslatorContext nextStage)
- {
- _config.MergeFromtNextStage(nextStage._config);
- }
- public ShaderProgram Translate(TranslatorContext other = null)
- {
- FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
- if (other != null)
- {
- other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
- FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
- code = Combine(otherCode, code, aStart);
- _config.InheritFrom(other._config);
- }
- return Translator.Translate(code, _config);
- }
- public ShaderProgram GenerateGeometryPassthrough()
- {
- int outputAttributesMask = _config.UsedOutputAttributes;
- int layerOutputAttr = _config.LayerOutputAttribute;
- OutputTopology outputTopology;
- int maxOutputVertices;
- switch (GpuAccessor.QueryPrimitiveTopology())
- {
- case InputTopology.Points:
- outputTopology = OutputTopology.PointList;
- maxOutputVertices = 1;
- break;
- case InputTopology.Lines:
- case InputTopology.LinesAdjacency:
- outputTopology = OutputTopology.LineStrip;
- maxOutputVertices = 2;
- break;
- default:
- outputTopology = OutputTopology.TriangleStrip;
- maxOutputVertices = 3;
- break;
- }
- ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
- EmitterContext context = new EmitterContext(default, config, false);
- for (int v = 0; v < maxOutputVertices; v++)
- {
- int outAttrsMask = outputAttributesMask;
- while (outAttrsMask != 0)
- {
- int attrIndex = BitOperations.TrailingZeroCount(outAttrsMask);
- outAttrsMask &= ~(1 << attrIndex);
- for (int c = 0; c < 4; c++)
- {
- int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
- Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
- if (attr == layerOutputAttr)
- {
- context.Copy(Attribute(AttributeConsts.Layer), value);
- }
- else
- {
- context.Copy(Attribute(attr), value);
- config.SetOutputUserAttribute(attrIndex);
- }
- config.SetInputUserAttribute(attrIndex, c);
- }
- }
- for (int c = 0; c < 4; c++)
- {
- int attr = AttributeConsts.PositionX + c * 4;
- Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
- context.Copy(Attribute(attr), value);
- }
- context.EmitVertex();
- }
- context.EndPrimitive();
- var operations = context.GetOperations();
- var cfg = ControlFlowGraph.Create(operations);
- var function = new Function(cfg.Blocks, "main", false, 0, 0);
- var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
- var info = config.CreateProgramInfo();
- return config.Options.TargetLanguage switch
- {
- TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
- TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
- _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
- };
- }
- }
- }
|