TextureBarrierTiledCommand.cs 393 B

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  1. namespace Ryujinx.Graphics.GAL.Multithreading.Commands
  2. {
  3. struct TextureBarrierTiledCommand : IGALCommand
  4. {
  5. public CommandType CommandType => CommandType.TextureBarrierTiled;
  6. public static void Run(ref TextureBarrierTiledCommand command, ThreadedRenderer threaded, IRenderer renderer)
  7. {
  8. renderer.Pipeline.TextureBarrierTiled();
  9. }
  10. }
  11. }