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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using System;
- using System.Buffers;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct SetVertexBuffersCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.SetVertexBuffers;
- private SpanRef<VertexBufferDescriptor> _vertexBuffers;
- public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
- {
- _vertexBuffers = vertexBuffers;
- }
- public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
- renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
- command._vertexBuffers.Dispose(threaded);
- }
- }
- }
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