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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
- {
- struct ProgramDisposeCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.ProgramDispose;
- private TableRef<ThreadedProgram> _program;
- public void Set(TableRef<ThreadedProgram> program)
- {
- _program = program;
- }
- public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- command._program.Get(threaded).Base.Dispose();
- }
- }
- }
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