BarrierCommand.cs 345 B

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  1. namespace Ryujinx.Graphics.GAL.Multithreading.Commands
  2. {
  3. struct BarrierCommand : IGALCommand
  4. {
  5. public CommandType CommandType => CommandType.Barrier;
  6. public static void Run(ref BarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
  7. {
  8. renderer.Pipeline.Barrier();
  9. }
  10. }
  11. }