Evan Husted 2f540dc88c infra: chore: fix/silence compile warnings 1 anno fa
..
CodeGen 2f540dc88c infra: chore: fix/silence compile warnings 1 anno fa
Decoders f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa
Instructions ef81658fbd Implement support for shader ATOM.EXCH instruction (#7320) 1 anno fa
IntermediateRepresentation 3193ef1083 Extend bindless elimination to catch a few more specific cases (#6921) 1 anno fa
StructuredIr 852823104f EXPERIMENTAL: Metal backend (#441) 1 anno fa
Translation 852823104f EXPERIMENTAL: Metal backend (#441) 1 anno fa
AlphaTestOp.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 anni fa
AttributeType.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa
BufferDescriptor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 anno fa
BufferUsageFlags.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 anni fa
Constants.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa
GpuGraphicsState.cs 3a3b51893e Add support for bindless textures from storage buffer on Vulkan (#6721) 1 anno fa
IGpuAccessor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 anno fa
ILogger.cs b423197619 Delete ShaderConfig and organize shader resources/definitions better (#5509) 2 anni fa
InputTopology.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa
OutputTopology.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 anni fa
ResourceReservationCounts.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa
Ryujinx.Graphics.Shader.csproj 852823104f EXPERIMENTAL: Metal backend (#441) 1 anno fa
SamplerType.cs 852823104f EXPERIMENTAL: Metal backend (#441) 1 anno fa
SetBindingPair.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 anno fa
ShaderProgram.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 anni fa
ShaderProgramInfo.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa
ShaderStage.cs 17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2 anni fa
SupportBuffer.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa
TessPatchType.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 anni fa
TessSpacing.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 anni fa
TextureDescriptor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 anno fa
TextureFormat.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 anni fa
TextureHandle.cs c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 anni fa
TextureUsageFlags.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 anni fa
VertexInfoBuffer.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 anni fa