gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) 4 anos atrás
..
Engine c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 anos atrás
Image 0a24aa6af2 Allow textures to have their data partially mapped (#2629) 4 anos atrás
Memory 0a24aa6af2 Allow textures to have their data partially mapped (#2629) 4 anos atrás
Shader 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) 4 anos atrás
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 anos atrás
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 5 anos atrás
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 anos atrás
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 5 anos atrás
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) 4 anos atrás
GraphicsConfig.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 anos atrás
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 anos atrás
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) 4 anos atrás