gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) vor 4 Jahren
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Engine c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) vor 4 Jahren
Image 0a24aa6af2 Allow textures to have their data partially mapped (#2629) vor 4 Jahren
Memory 0a24aa6af2 Allow textures to have their data partially mapped (#2629) vor 4 Jahren
Shader 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) vor 4 Jahren
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) vor 4 Jahren
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) vor 5 Jahren
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) vor 4 Jahren
GraphicsConfig.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) vor 4 Jahren
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) vor 4 Jahren
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) vor 4 Jahren