riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) %!s(int64=4) %!d(string=hai) anos
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CodeGen 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) %!s(int64=4) %!d(string=hai) anos
Decoders d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
Instructions d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
IntermediateRepresentation d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
StructuredIr d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
Translation d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
IGpuAccessor.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) %!s(int64=5) %!d(string=hai) anos
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) %!s(int64=4) %!d(string=hai) anos
ShaderProgramInfo.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
SupportBuffer.cs 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) %!s(int64=4) %!d(string=hai) anos
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) %!s(int64=4) %!d(string=hai) anos
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos