gdkchan d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás
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Optimizations 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) há 4 anos atrás
AttributeConsts.cs d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) há 4 anos atrás
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) há 4 anos atrás
EmitterContext.cs d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás
EmitterContextInsts.cs ee1038e542 Initial support for shader attribute indexing (#2546) há 4 anos atrás
FeatureFlags.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) há 4 anos atrás
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) há 6 anos atrás
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) há 5 anos atrás
Rewriter.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) há 4 anos atrás
ShaderConfig.cs d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás
ShaderHeader.cs a7109c767b Rewrite shader decoding stage (#2698) há 4 anos atrás
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) há 5 anos atrás
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) há 4 anos atrás
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) há 4 anos atrás
TranslationCounts.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) há 4 anos atrás
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) há 5 anos atrás
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) há 4 anos atrás
Translator.cs d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás
TranslatorContext.cs d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás