gdkchan d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
..
Optimizations 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) il y a 4 ans
AttributeConsts.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
EmitterContext.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
EmitterContextInsts.cs ee1038e542 Initial support for shader attribute indexing (#2546) il y a 4 ans
FeatureFlags.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) il y a 4 ans
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) il y a 6 ans
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
Rewriter.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) il y a 4 ans
ShaderConfig.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
ShaderHeader.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) il y a 4 ans
TranslationCounts.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) il y a 4 ans
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) il y a 5 ans
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
Translator.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
TranslatorContext.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans