riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) 4 年之前
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HelperFunctions f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 年之前
Instructions 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) 4 年之前
CodeGenContext.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 年之前
Declarations.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
DefaultNames.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
GlslGenerator.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
NumberFormatter.cs ce9105a130 Support single precision contants for double precision operations (#1673) 5 年之前
OperandManager.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
TypeConversion.cs 98d0240ce6 Support shader F32 to Bool reinterpretation (#1969) 5 年之前
Varying.cs 788ca6a411 Initial transform feedback support (#1370) 5 年之前