riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) %!s(int64=4) %!d(string=hai) anos
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HelperFunctions f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
Instructions 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) %!s(int64=4) %!d(string=hai) anos
CodeGenContext.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
Declarations.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
DefaultNames.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
GlslGenerator.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
NumberFormatter.cs ce9105a130 Support single precision contants for double precision operations (#1673) %!s(int64=5) %!d(string=hai) anos
OperandManager.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TypeConversion.cs 98d0240ce6 Support shader F32 to Bool reinterpretation (#1969) %!s(int64=5) %!d(string=hai) anos
Varying.cs 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos