riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) 4 years ago
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Cache d512ce122c Initial tessellation shader support (#2534) 4 years ago
CachedGpuAccessor.cs d512ce122c Initial tessellation shader support (#2534) 4 years ago
GpuAccessor.cs d512ce122c Initial tessellation shader support (#2534) 4 years ago
GpuAccessorState.cs d512ce122c Initial tessellation shader support (#2534) 4 years ago
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 years ago
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
ShaderCache.cs 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) 4 years ago
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 years ago
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 years ago
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 years ago
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 years ago
TextureDescriptorCapableGpuAccessor.cs a7109c767b Rewrite shader decoding stage (#2698) 4 years ago