gdkchan d512ce122c Initial tessellation shader support (#2534) 4 éve
..
CacheGraphicsApi.cs 48f6570557 Salieri: shader cache (#1701) 5 éve
CacheHashType.cs 48f6570557 Salieri: shader cache (#1701) 5 éve
CacheManifestHeader.cs f6d88558b1 salieri: Fix missing guest GPU accessor missing on hashes (#1759) 5 éve
GuestGpuAccessorHeader.cs d512ce122c Initial tessellation shader support (#2534) 4 éve
GuestGpuStateFlags.cs 461c24092a Implement Force Early Z Register (#1755) 5 éve
GuestShaderCacheEntry.cs f6d88558b1 salieri: Fix missing guest GPU accessor missing on hashes (#1759) 5 éve
GuestShaderCacheEntryHeader.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 éve
GuestShaderCacheHeader.cs 48f6570557 Salieri: shader cache (#1701) 5 éve
GuestShaderCacheTransformFeedbackHeader.cs 48f6570557 Salieri: shader cache (#1701) 5 éve
GuestTextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 éve
HostShaderCacheEntry.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 éve
HostShaderCacheEntryHeader.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 éve
HostShaderCacheHeader.cs 48f6570557 Salieri: shader cache (#1701) 5 éve