gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
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CacheGraphicsApi.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
CacheHashType.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
CacheManifestHeader.cs f6d88558b1 salieri: Fix missing guest GPU accessor missing on hashes (#1759) %!s(int64=5) %!d(string=hai) anos
GuestGpuAccessorHeader.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
GuestGpuStateFlags.cs 461c24092a Implement Force Early Z Register (#1755) %!s(int64=5) %!d(string=hai) anos
GuestShaderCacheEntry.cs f6d88558b1 salieri: Fix missing guest GPU accessor missing on hashes (#1759) %!s(int64=5) %!d(string=hai) anos
GuestShaderCacheEntryHeader.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) %!s(int64=4) %!d(string=hai) anos
GuestShaderCacheHeader.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
GuestShaderCacheTransformFeedbackHeader.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
GuestTextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos
HostShaderCacheEntry.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
HostShaderCacheEntryHeader.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
HostShaderCacheHeader.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos