gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) há 5 anos atrás
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Engine 4770cfa920 Only enable clip distance if written to on shader (#2217) há 5 anos atrás
Image 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) há 5 anos atrás
Memory 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) há 5 anos atrás
Shader 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) há 5 anos atrás
State df820a72de Implement clear buffer (fast path) (#1902) há 5 anos atrás
Synchronization a33dc2f491 Improved Logger (#1292) há 5 anos atrás
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) há 6 anos atrás
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) há 5 anos atrás
GpuContext.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) há 5 anos atrás
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) há 5 anos atrás
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu há 6 anos atrás
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) há 5 anos atrás
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) há 6 anos atrás
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) há 5 anos atrás