Commit History

Autor SHA1 Mensaxe Data
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) %!s(int64=5) %!d(string=hai) anos
  gdkchan e453ba69f4 Add support for shader atomic min/max (S32) (#1948) %!s(int64=5) %!d(string=hai) anos
  riperiperi 461c24092a Implement Force Early Z Register (#1755) %!s(int64=5) %!d(string=hai) anos
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  riperiperi e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) %!s(int64=5) %!d(string=hai) anos
  gdkchan 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
  gdkchan 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos
  gdkchan b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) %!s(int64=5) %!d(string=hai) anos
  gdkchan 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8dbcae1ff8 Implement BGRA texture support (#1418) %!s(int64=5) %!d(string=hai) anos
  gdkchan 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=6) %!d(string=hai) anos
  gdkchan 0b6d206daa Omit image format if possible, and fix BA bit (#1280) %!s(int64=6) %!d(string=hai) anos
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  gdkchan e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
  gdkchan 5b5239ab5b Remove output interpolation qualifier (#1070) %!s(int64=6) %!d(string=hai) anos
  gdkchan 49d7b1c7d8 Implement textureQueryLevels (#1007) %!s(int64=6) %!d(string=hai) anos
  gdkchan 8bb64ac69c Improve shader sampler type selection (#989) %!s(int64=6) %!d(string=hai) anos
  gdkchan dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
  gdkchan 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
  gdkchan 947e14d3be Reimplement limited bindless textures support %!s(int64=6) %!d(string=hai) anos
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
  gdkchan 66d91cbc6c Use dispatch params shared memory size when available %!s(int64=6) %!d(string=hai) anos
  gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware %!s(int64=6) %!d(string=hai) anos
  gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos
  gdkchan 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases %!s(int64=6) %!d(string=hai) anos