Evan Husted
|
f2aa6b3a5b
misc: chore: Use explicit types in Shader project
|
il y a 1 an |
gdkchan
|
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
il y a 1 an |
gdkchan
|
c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
|
il y a 2 ans |
gdkchan
|
3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
|
il y a 2 ans |
Nicolas Abram
|
d9a18919b0
Fix geometry shader passthrough issue (#6462)
|
il y a 2 ans |
TSRBerry
|
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
|
il y a 2 ans |
gdkchan
|
a0af6e4d07
Use unique temporary variables for function call parameters on SPIR-V (#5757)
|
il y a 2 ans |
gdkchan
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
il y a 2 ans |
riperiperi
|
cd7b52f995
Vulkan: Fix MoltenVK flickering (#5612)
|
il y a 2 ans |
gdkchan
|
17354d59d1
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
|
il y a 2 ans |
gdkchan
|
b423197619
Delete ShaderConfig and organize shader resources/definitions better (#5509)
|
il y a 2 ans |
TSRBerry
|
eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
|
il y a 2 ans |
gdkchan
|
1c7a90ef35
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
|
il y a 2 ans |
TSRBerry
|
9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
il y a 2 ans |
gdkchan
|
f92921a6d1
Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
|
il y a 2 ans |
gdkchan
|
21c9ac6240
Implement shader storage buffer operations using new Load/Store instructions (#4993)
|
il y a 2 ans |
gdkchan
|
402f05b8ef
Replace constant buffer access on shader with new Load instruction (#4646)
|
il y a 2 ans |
TSR Berry
|
cee7121058
Move solution and projects to src
|
il y a 3 ans |