فهرست منبع

Fix geometry shader passthrough issue (#6462)

* Fix geometry shader passthrough issue (Diagnosed by gdkchan)

* Fix whitespace formatting

* Fix whitespace formatting

* Bump shader cache version

* Don't apply PassthroughNV decorations to output geometry shader variables
Nicolas Abram 2 سال پیش
والد
کامیت
d9a18919b0

+ 1 - 1
src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
         private const ushort FileFormatVersionMajor = 1;
         private const ushort FileFormatVersionMinor = 2;
         private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
-        private const uint CodeGenVersion = 6455;
+        private const uint CodeGenVersion = 6462;
 
         private const string SharedTocFileName = "shared.toc";
         private const string SharedDataFileName = "shared.data";

+ 10 - 0
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs

@@ -356,6 +356,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
                     context.AddGlobalVariable(perVertexInputVariable);
                     context.Inputs.Add(new IoDefinition(StorageKind.Input, IoVariable.Position), perVertexInputVariable);
+
+                    if (context.Definitions.Stage == ShaderStage.Geometry &&
+                        context.Definitions.GpPassthrough &&
+                        context.HostCapabilities.SupportsGeometryShaderPassthrough)
+                    {
+                        context.MemberDecorate(perVertexInputStructType, 0, Decoration.PassthroughNV);
+                        context.MemberDecorate(perVertexInputStructType, 1, Decoration.PassthroughNV);
+                        context.MemberDecorate(perVertexInputStructType, 2, Decoration.PassthroughNV);
+                        context.MemberDecorate(perVertexInputStructType, 3, Decoration.PassthroughNV);
+                    }
                 }
 
                 var perVertexOutputStructType = CreatePerVertexStructType(context);