riperiperi
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4965681e06
GPU: Swap bindings array instead of copying (#4003)
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3 年 前 |
gdkchan
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3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
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3 年 前 |
riperiperi
|
99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
3 年 前 |
gdkchan
|
b944941733
Fix bug that could cause depth buffer to be missing after clear (#3067)
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4 年 前 |
gdkchan
|
6e0799580f
Fix render target clear when sizes mismatch (#2994)
|
4 年 前 |
gdkchan
|
611bec6e44
Implement DrawTexture functionality (#2747)
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4 年 前 |
gdkchan
|
83bdafccda
Share scales array for graphics and compute (#2653)
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4 年 前 |
riperiperi
|
b0af010247
Set texture/image bindings in place rather than allocating and passing an array (#2647)
|
4 年 前 |
riperiperi
|
0a80a837cb
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
|
4 年 前 |
gdkchan
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 年 前 |
gdkchan
|
8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
|
4 年 前 |
riperiperi
|
94cc365b63
Honour copy dependencies when switching render target (#2433)
|
4 年 前 |
gdkchan
|
a10b2c5ff2
Initial support for GPU channels (#2372)
|
4 年 前 |
Mary
|
afd68d4c6c
GAL: Fix sampler leaks on exit (#2353)
|
4 年 前 |
gdkchan
|
e9c15d32cb
Use a different method for out of bounds blit (#2302)
|
4 年 前 |
riperiperi
|
0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
|
4 年 前 |
gdkchan
|
f665e1b409
Hold reference for render targets in use (#2156)
|
5 年 前 |
riperiperi
|
9b7335a63b
Improve linear texture compatibility rules (#2099)
|
5 年 前 |
riperiperi
|
8d36681bf1
Improve handling for unmapped GPU resources (#2083)
|
5 年 前 |
riperiperi
|
b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
|
5 年 前 |
gdkchan
|
f565b0e5a6
Match texture if the physical range is the same (#1934)
|
5 年 前 |
gdkchan
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c4f56c5704
Support for resources on non-contiguous GPU memory regions (#1905)
|
5 年 前 |
gdkchan
|
3bad321d2b
Fix mipmap base level being ignored for sampled textures and images (#1911)
|
5 年 前 |
sharmander
|
06aa8a7578
GPU - Improve Memory Allocation (#1722)
|
5 年 前 |
riperiperi
|
0108004691
Prefer truly perfect texture matches over fomat aliased ones (#1754)
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5 年 前 |
riperiperi
|
88633f4bc2
Blacklist very textures with a very small width or height from scaling (#1753)
|
5 年 前 |
riperiperi
|
9493cdfe55
Allow copy destination to have a different scale from source (#1711)
|
5 年 前 |
riperiperi
|
02872833b6
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
|
5 年 前 |
gdkchan
|
a89b81a812
Separate zeta from color formats (#1647)
|
5 年 前 |
riperiperi
|
e1da7df207
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
|
5 年 前 |