|
|
@@ -11,6 +11,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
/// </summary>
|
|
|
class TextureBindingsManager : IDisposable
|
|
|
{
|
|
|
+ private const int InitialTextureStateSize = 32;
|
|
|
+ private const int InitialImageStateSize = 8;
|
|
|
+
|
|
|
private const int HandleHigh = 16;
|
|
|
private const int HandleMask = (1 << HandleHigh) - 1;
|
|
|
|
|
|
@@ -43,6 +46,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
private readonly TextureStatePerStage[][] _textureState;
|
|
|
private readonly TextureStatePerStage[][] _imageState;
|
|
|
|
|
|
+ private int[] _textureBindingsCount;
|
|
|
+ private int[] _imageBindingsCount;
|
|
|
+
|
|
|
private int _textureBufferIndex;
|
|
|
|
|
|
private bool _rebind;
|
|
|
@@ -72,6 +78,18 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
_textureState = new TextureStatePerStage[stages][];
|
|
|
_imageState = new TextureStatePerStage[stages][];
|
|
|
|
|
|
+ _textureBindingsCount = new int[stages];
|
|
|
+ _imageBindingsCount = new int[stages];
|
|
|
+
|
|
|
+ for (int stage = 0; stage < stages; stage++)
|
|
|
+ {
|
|
|
+ _textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
|
|
|
+ _imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
|
|
|
+
|
|
|
+ _textureState[stage] = new TextureStatePerStage[InitialTextureStateSize];
|
|
|
+ _imageState[stage] = new TextureStatePerStage[InitialImageStateSize];
|
|
|
+ }
|
|
|
+
|
|
|
_scales = new float[64];
|
|
|
|
|
|
for (int i = 0; i < 64; i++)
|
|
|
@@ -81,25 +99,57 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Binds textures for a given shader stage.
|
|
|
+ /// Rents the texture bindings array for a given stage, so that they can be modified.
|
|
|
/// </summary>
|
|
|
/// <param name="stage">Shader stage number, or 0 for compute shaders</param>
|
|
|
- /// <param name="bindings">Texture bindings</param>
|
|
|
- public void SetTextures(int stage, TextureBindingInfo[] bindings)
|
|
|
+ /// <param name="count">The number of bindings needed</param>
|
|
|
+ /// <returns>The texture bindings array</returns>
|
|
|
+ public TextureBindingInfo[] RentTextureBindings(int stage, int count)
|
|
|
{
|
|
|
- _textureBindings[stage] = bindings;
|
|
|
- _textureState[stage] = new TextureStatePerStage[bindings.Length];
|
|
|
+ if (count > _textureBindings[stage].Length)
|
|
|
+ {
|
|
|
+ Array.Resize(ref _textureBindings[stage], count);
|
|
|
+ Array.Resize(ref _textureState[stage], count);
|
|
|
+ }
|
|
|
+
|
|
|
+ int toClear = Math.Max(_textureBindingsCount[stage], count);
|
|
|
+ TextureStatePerStage[] state = _textureState[stage];
|
|
|
+
|
|
|
+ for (int i = 0; i < toClear; i++)
|
|
|
+ {
|
|
|
+ state[i] = new TextureStatePerStage();
|
|
|
+ }
|
|
|
+
|
|
|
+ _textureBindingsCount[stage] = count;
|
|
|
+
|
|
|
+ return _textureBindings[stage];
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Binds images for a given shader stage.
|
|
|
+ /// Rents the image bindings array for a given stage, so that they can be modified.
|
|
|
/// </summary>
|
|
|
/// <param name="stage">Shader stage number, or 0 for compute shaders</param>
|
|
|
- /// <param name="bindings">Image bindings</param>
|
|
|
- public void SetImages(int stage, TextureBindingInfo[] bindings)
|
|
|
+ /// <param name="count">The number of bindings needed</param>
|
|
|
+ /// <returns>The image bindings array</returns>
|
|
|
+ public TextureBindingInfo[] RentImageBindings(int stage, int count)
|
|
|
{
|
|
|
- _imageBindings[stage] = bindings;
|
|
|
- _imageState[stage] = new TextureStatePerStage[bindings.Length];
|
|
|
+ if (count > _imageBindings[stage].Length)
|
|
|
+ {
|
|
|
+ Array.Resize(ref _imageBindings[stage], count);
|
|
|
+ Array.Resize(ref _imageState[stage], count);
|
|
|
+ }
|
|
|
+
|
|
|
+ int toClear = Math.Max(_imageBindingsCount[stage], count);
|
|
|
+ TextureStatePerStage[] state = _imageState[stage];
|
|
|
+
|
|
|
+ for (int i = 0; i < toClear; i++)
|
|
|
+ {
|
|
|
+ state[i] = new TextureStatePerStage();
|
|
|
+ }
|
|
|
+
|
|
|
+ _imageBindingsCount[stage] = count;
|
|
|
+
|
|
|
+ return _imageBindings[stage];
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
@@ -235,7 +285,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
{
|
|
|
if (_scaleChanged)
|
|
|
{
|
|
|
- _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindings[stageIndex]?.Length ?? 0, _imageBindings[stageIndex]?.Length ?? 0);
|
|
|
+ _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindingsCount[stageIndex], _imageBindingsCount[stageIndex]);
|
|
|
|
|
|
_scaleChanged = false;
|
|
|
}
|
|
|
@@ -285,7 +335,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
/// <param name="stageIndex">The stage number of the specified shader stage</param>
|
|
|
private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
|
|
|
{
|
|
|
- if (_textureBindings[stageIndex] == null || _textureBindings[stageIndex].Length == 0)
|
|
|
+ int textureCount = _textureBindingsCount[stageIndex];
|
|
|
+ if (textureCount == 0)
|
|
|
{
|
|
|
return;
|
|
|
}
|
|
|
@@ -304,7 +355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
|
|
|
+ for (int index = 0; index < textureCount; index++)
|
|
|
{
|
|
|
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
|
|
|
|
|
@@ -381,21 +432,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|
|
/// <param name="stageIndex">The stage number of the specified shader stage</param>
|
|
|
private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
|
|
|
{
|
|
|
- if (_imageBindings[stageIndex] == null)
|
|
|
+ int imageCount = _imageBindingsCount[stageIndex];
|
|
|
+ if (imageCount == 0)
|
|
|
{
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- if (pool == null && _imageBindings[stageIndex].Length != 0)
|
|
|
+ if (pool == null)
|
|
|
{
|
|
|
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses images, but texture pool was not set.");
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
// Scales for images appear after the texture ones.
|
|
|
- int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
|
|
|
+ int baseScaleIndex = _textureBindingsCount[stageIndex];
|
|
|
|
|
|
- for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
|
|
|
+ for (int index = 0; index < imageCount; index++)
|
|
|
{
|
|
|
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
|
|
|
|