gdkchan
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2068445939
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
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gdkchan
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9c2500de5f
Fix incorrect tessellation inputs/outputs (#3728)
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gdkchan
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88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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gdkchan
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2232e4ae87
Vulkan backend (#2518)
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gdkchan
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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riperiperi
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43b4b34376
Implement Viewport Transform Disable (#3328)
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gdkchan
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f861f0bca2
Fix missing geometry shader passthrough inputs (#3106)
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gdkchan
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7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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riperiperi
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79adba4402
Add support for render scale to vertex stage. (#2763)
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gdkchan
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99445dd0a6
Add support for fragment shader interlock (#2768)
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gdkchan
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63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (#2741)
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gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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gdkchan
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f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
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gdkchan
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ee1038e542
Initial support for shader attribute indexing (#2546)
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gdkchan
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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gdkchan
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0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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gdkchan
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d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
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gdkchan
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ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
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gdkchan
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49edf14a3e
Pass all inputs when geometry shader passthrough is enabled (#2362)
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gdkchan
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b34c0a47b4
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
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gdkchan
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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gdkchan
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524fe3bea4
Implement shader HelperThreadNV (#2163)
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gdkchan
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f93089a64f
Implement geometry shader passthrough (#1961)
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gdkchan
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e453ba69f4
Add support for shader atomic min/max (S32) (#1948)
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riperiperi
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461c24092a
Implement Force Early Z Register (#1755)
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gdkchan
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934a78005e
Simplify logic for bindless texture handling (#1667)
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gdkchan
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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riperiperi
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e1da7df207
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
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gdkchan
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0031edae27
Avoid sampler conflicts on bindless samplers with the same name (#1642)
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gdkchan
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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