Commit History

Autor SHA1 Mensaxe Data
  gdkchan 2068445939 Fix shader SULD (bindless) instruction using wrong register as handle (#3732) %!s(int64=3) %!d(string=hai) anos
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) %!s(int64=3) %!d(string=hai) anos
  gdkchan 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
  gdkchan 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
  gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=3) %!d(string=hai) anos
  gdkchan f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) %!s(int64=4) %!d(string=hai) anos
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
  gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49edf14a3e Pass all inputs when geometry shader passthrough is enabled (#2362) %!s(int64=4) %!d(string=hai) anos
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
  gdkchan 524fe3bea4 Implement shader HelperThreadNV (#2163) %!s(int64=5) %!d(string=hai) anos
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) %!s(int64=5) %!d(string=hai) anos
  gdkchan e453ba69f4 Add support for shader atomic min/max (S32) (#1948) %!s(int64=5) %!d(string=hai) anos
  riperiperi 461c24092a Implement Force Early Z Register (#1755) %!s(int64=5) %!d(string=hai) anos
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  riperiperi e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) %!s(int64=5) %!d(string=hai) anos
  gdkchan 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
  gdkchan 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos