Histórico de Commits

Autor SHA1 Mensagem Data
  gdkchan 5afd521c5a Bindless elimination for constant sampler handle (#3424) há 3 anos atrás
  gdkchan 625f5fb88a Account for pool change on texture bindings cache (#3420) há 3 anos atrás
  gdkchan e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) há 3 anos atrás
  riperiperi 68f9091870 Account for res scale changes when updating bindings (#3403) há 3 anos atrás
  riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) há 3 anos atrás
  riperiperi fd6d3ec88f Fix res scale parameters not being updated in vertex shader (#3046) há 4 anos atrás
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) há 4 anos atrás
  gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) há 4 anos atrás
  riperiperi 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) há 4 anos atrás
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) há 4 anos atrás
  gdkchan 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) há 4 anos atrás
  gdkchan 75f4b1ff2d Relax sampler pool requirement (#2703) há 4 anos atrás
  gdkchan 83bdafccda Share scales array for graphics and compute (#2653) há 4 anos atrás
  riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) há 4 anos atrás
  riperiperi 76e8f9ac87 Only reupload the texture scale array if it changes. (#2595) há 4 anos atrás
  gdkchan 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) há 4 anos atrás
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) há 4 anos atrás
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) há 4 anos atrás
  gdkchan a10b2c5ff2 Initial support for GPU channels (#2372) há 4 anos atrás
  gdkchan 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) há 4 anos atrás
  Mary afd68d4c6c GAL: Fix sampler leaks on exit (#2353) há 4 anos atrás
  gdkchan 02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339) há 4 anos atrás
  gdkchan 79b3243f54 Do not attempt to normalize SNORM image buffers on shaders (#2317) há 5 anos atrás
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) há 5 anos atrás
  riperiperi 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) há 5 anos atrás
  gdkchan c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) há 5 anos atrás
  riperiperi 24d316cc92 Extract texture Target from Info for quick access (#1774) há 5 anos atrás
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) há 5 anos atrás
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) há 5 anos atrás